preact
This commit is contained in:
parent
6acf267d48
commit
b7614eb3f8
4794 changed files with 1280808 additions and 1546 deletions
49
frontend/node_modules/three/examples/jsm/nodes/functions/ToonLightingModel.js
generated
vendored
Normal file
49
frontend/node_modules/three/examples/jsm/nodes/functions/ToonLightingModel.js
generated
vendored
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
import LightingModel from '../core/LightingModel.js';
|
||||
import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
|
||||
import { diffuseColor } from '../core/PropertyNode.js';
|
||||
import { normalGeometry } from '../accessors/NormalNode.js';
|
||||
import { tslFn, float, vec2, vec3 } from '../shadernode/ShaderNode.js';
|
||||
import { mix, smoothstep } from '../math/MathNode.js';
|
||||
import { materialReference } from '../accessors/MaterialReferenceNode.js';
|
||||
|
||||
const getGradientIrradiance = tslFn( ( { normal, lightDirection, builder } ) => {
|
||||
|
||||
// dotNL will be from -1.0 to 1.0
|
||||
const dotNL = normal.dot( lightDirection );
|
||||
const coord = vec2( dotNL.mul( 0.5 ).add( 0.5 ), 0.0 );
|
||||
|
||||
if ( builder.material.gradientMap ) {
|
||||
|
||||
const gradientMap = materialReference( 'gradientMap', 'texture' ).context( { getUV: () => coord } );
|
||||
|
||||
return vec3( gradientMap.r );
|
||||
|
||||
} else {
|
||||
|
||||
const fw = coord.fwidth().mul( 0.5 );
|
||||
|
||||
return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( float( 0.7 ).sub( fw.x ), float( 0.7 ).add( fw.x ), coord.x ) );
|
||||
|
||||
}
|
||||
|
||||
} );
|
||||
|
||||
class ToonLightingModel extends LightingModel {
|
||||
|
||||
direct( { lightDirection, lightColor, reflectedLight }, stack, builder ) {
|
||||
|
||||
const irradiance = getGradientIrradiance( { normal: normalGeometry, lightDirection, builder } ).mul( lightColor );
|
||||
|
||||
reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
|
||||
|
||||
}
|
||||
|
||||
indirectDiffuse( { irradiance, reflectedLight } ) {
|
||||
|
||||
reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export default ToonLightingModel;
|
||||
Loading…
Add table
Add a link
Reference in a new issue